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	<id>https://screamer.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gabri+ry</id>
	<title>Screamer Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://screamer.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gabri+ry"/>
	<link rel="alternate" type="text/html" href="https://screamer.wiki/Special:Contributions/Gabri_ry"/>
	<updated>2026-10-26T16:30:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://screamer.wiki/index.php?title=Murder_Investigation&amp;diff=193760</id>
		<title>Murder Investigation</title>
		<link rel="alternate" type="text/html" href="https://screamer.wiki/index.php?title=Murder_Investigation&amp;diff=193760"/>
		<updated>2026-09-13T04:17:15Z</updated>

		<summary type="html">&lt;p&gt;Gabri ry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deleted}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|title = Murder Investigation&lt;br /&gt;
|image = MurderInvestigation.png&lt;br /&gt;
|maker = Sugarqube&lt;br /&gt;
|type = [[Adobe Flash Player|Flash]] game&lt;br /&gt;
|date = 2002&lt;br /&gt;
|platform = Sugarqube.com&lt;br /&gt;
|written in = [[Adobe Flash Player|Flash]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Murder Investigation&#039;&#039;&#039; is a [[flash]]-based [[screamer]] game that features a mystery to solve regarding a murder case of a family. &lt;br /&gt;
&lt;br /&gt;
The player is tasked with finding clues throughout the game and must identify the killer. Failure to do so results in the killer murdering the player, accompanied by a series of frightening images and screeching sounds. The images displayed during the game include a puppet&#039;s face, a negative image of the puppet&#039;s face, an eye, and a stretched-out mouth screaming. Interestingly, these same images are also displayed upon winning the game. At the start of the game, players click &amp;quot;Finish&amp;quot; to load the main page of the site. However, the screamer no longer works, not even in the archive.&lt;br /&gt;
&lt;br /&gt;
A [[Murder Investigation Walkthrough|walkthrough]] for the game also exists, which requires the installation of Adobe Flash Player or Ruffle on the player&#039;s computer to function properly.&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[File:MurderInvestigation1.png|thumb|left|210px|Instructions to read before starting the game Page 1]][[File: MurderInvestigation2.png|thumb|left|210px|Page 2]]&lt;br /&gt;
&lt;br /&gt;
The investigation takes place across several areas of the house, including the hallway, lounge, kitchen, bathroom, bedroom, Toby&#039;s room, Vince&#039;s office, the back room, the shed, and the areas surrounding the house. Important evidence can be found by clicking on objects and examining details in each location.&lt;br /&gt;
&lt;br /&gt;
As the investigation progresses, the player has to put the clues together and answer questions about the case. Some of the evidence is presented through items such as photographs, messages and written notes. Finding the necessary clues eventually leads to the final part of the investigation.&lt;br /&gt;
&lt;br /&gt;
The game also uses sudden scares during gameplay. These can occur while the player is examining the scenes and are accompanied by loud sound effects.&lt;br /&gt;
&lt;br /&gt;
== Link ==&lt;br /&gt;
&amp;lt;u&amp;gt;NOTE&amp;lt;/u&amp;gt;: The following game contains a [[screamer]].&lt;br /&gt;
* &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;: &amp;lt;s&amp;gt;web.archive.org/web/20060107094131/sugarqube.com/Ecards/CardView.cfm?CardID=1228&amp;lt;/s&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;[[SWF]] file:&#039;&#039;&#039; web.archive.org/web/20050827004328/file.sugarqube.com/Cards/cken_MurderInvestigation.swf&lt;br /&gt;
&lt;br /&gt;
{{Comments}}&lt;br /&gt;
[[Category:Other scary images]]&lt;br /&gt;
[[Category:Other makers]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:2002]]&lt;br /&gt;
[[Category:Flash]]&lt;/div&gt;</summary>
		<author><name>Gabri ry</name></author>
	</entry>
	<entry>
		<id>https://screamer.wiki/index.php?title=File:MurderInvestigation2.png&amp;diff=193755</id>
		<title>File:MurderInvestigation2.png</title>
		<link rel="alternate" type="text/html" href="https://screamer.wiki/index.php?title=File:MurderInvestigation2.png&amp;diff=193755"/>
		<updated>2026-09-13T03:21:27Z</updated>

		<summary type="html">&lt;p&gt;Gabri ry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gabri ry</name></author>
	</entry>
	<entry>
		<id>https://screamer.wiki/index.php?title=File:MurderInvestigation1.png&amp;diff=193753</id>
		<title>File:MurderInvestigation1.png</title>
		<link rel="alternate" type="text/html" href="https://screamer.wiki/index.php?title=File:MurderInvestigation1.png&amp;diff=193753"/>
		<updated>2026-09-13T03:20:48Z</updated>

		<summary type="html">&lt;p&gt;Gabri ry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gabri ry</name></author>
	</entry>
	<entry>
		<id>https://screamer.wiki/index.php?title=Square_Rooms&amp;diff=193704</id>
		<title>Square Rooms</title>
		<link rel="alternate" type="text/html" href="https://screamer.wiki/index.php?title=Square_Rooms&amp;diff=193704"/>
		<updated>2026-09-12T03:53:22Z</updated>

		<summary type="html">&lt;p&gt;Gabri ry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}{{Deleted}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|title = Square Rooms&lt;br /&gt;
|image = Square Room.png&lt;br /&gt;
|imagecaption = Main menu.&lt;br /&gt;
|maker = AlphaZone&lt;br /&gt;
|type = [[Flash]] game&lt;br /&gt;
|date = (Original) November 5, 2007&lt;br /&gt;
(Remake) August 21, 2008&lt;br /&gt;
|written in = ActionScript&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Square Rooms&#039;&#039;&#039; is a Japanese escape room Flash game made by AlphaZone. It has three bad endings, two normal endings, and one true ending. One of the bad endings contains a screamer. It later released a remake version that&#039;s vastly different and without any screamer. However, there was a sequel to it, Square Rooms II: The Blue Key. The game was teased after completing the true ending of the first game, where a hidden message asks the player if they really believe they escaped. After this scene, the player is shown a locked blue key, a shotgun with ammunition, and the title “Square Rooms II: The Blue Key.” But it is currently lost&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
[[File: SquareRooms1.png|thumb|left|210px|Original game instructions]]&lt;br /&gt;
[[File: SquareRoomsNR1.png|thumb|left|210px|Remake game instructions]]&lt;br /&gt;
&lt;br /&gt;
The game is played entirely with the mouse. The player moves around the rooms by clicking blue arrows located at the edges of the screen. Objects can be examined or collected by clicking on them.&lt;br /&gt;
&lt;br /&gt;
Collected items are automatically stored in the inventory on the right side of the screen. Unlike many other point-and-click games, items do not always have to be manually selected before being used. Carrying the correct item can automatically trigger an event when the player examines a specific location.&lt;br /&gt;
&lt;br /&gt;
The game consists of several connected rooms identified by the letters &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, and &#039;&#039;&#039;N&#039;&#039;&#039;. Another hidden room, &#039;&#039;&#039;X&#039;&#039;&#039;, can also be reached under certain circumstances.&lt;br /&gt;
&lt;br /&gt;
The rooms contain locked drawers, blood-written messages, photographs, hidden objects, codes, weapons, and other clues. Some clues only become understandable after the player has already reached one of the bad endings.&lt;br /&gt;
&lt;br /&gt;
A small &#039;&#039;&#039;H&#039;&#039;&#039; button can appear in the lower-right corner of the screen. Clicking it provides a hint intended to help the player solve the puzzles.&lt;br /&gt;
&lt;br /&gt;
The game contains multiple endings. Certain actions immediately result in a bad ending, while solving the puzzles correctly allows the player to progress toward the normal or true ending.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&amp;lt;u&amp;gt;NOTE&amp;lt;/u&amp;gt;: The following description contains spoilers!&lt;br /&gt;
{{SpoilerStart}}&lt;br /&gt;
&lt;br /&gt;
1. Click &amp;quot;START&amp;quot; after Flash is fully loaded&lt;br /&gt;
&lt;br /&gt;
2. Click on the red dot to turn on the light. Click the doorknob, and it says &amp;quot;unable to open&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. Click on the gun on the floor, and click the doorknob again to shoot the lock open&lt;br /&gt;
&lt;br /&gt;
4. Watch the intro or click &amp;quot;SKIP&amp;quot; on the bottom right corner&lt;br /&gt;
&lt;br /&gt;
5. Turn left two times, can see a door marked with red paint all over, which says &amp;quot;Don&#039;t open&amp;quot;, and &amp;quot;You need to know X, which is the password&amp;quot; on the left&lt;br /&gt;
&lt;br /&gt;
6. Turn right and enter room &amp;quot;W&amp;quot;, turn right, open the third drawer, get the password prompt &amp;quot;You&#039;ll die if you open the door that says don&#039;t open. X=π&amp;quot;&lt;br /&gt;
&lt;br /&gt;
7. Go back to the door with &amp;quot;Don&#039;t open&amp;quot;, click the pinpad, enter 3.14&lt;br /&gt;
&lt;br /&gt;
8. The door opens with nothing inside, but there is a clickable area in the middle&lt;br /&gt;
&lt;br /&gt;
9. Click on it and a small red dot will fly across a curve in front of the door, followed by the [[What&#039;s Wrong With This Picture?]] screamer image and a scream&lt;br /&gt;
&lt;br /&gt;
10. After the screamer, the game is still playable, and the opened door will have the screamer&#039;s face flashing inside&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Link ==&lt;br /&gt;
&amp;lt;u&amp;gt;NOTE&amp;lt;/u&amp;gt;: The following animation contains a [[screamer]]!&lt;br /&gt;
*web.archive.org/web/20220720121223/img1.yo4399.com/swf/91/b27d38435f1f9520d790.swf&lt;br /&gt;
&lt;br /&gt;
{{Comments}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:What&#039;s Wrong]]&lt;br /&gt;
[[Category:Japan]]&lt;/div&gt;</summary>
		<author><name>Gabri ry</name></author>
	</entry>
	<entry>
		<id>https://screamer.wiki/index.php?title=Square_Rooms&amp;diff=193703</id>
		<title>Square Rooms</title>
		<link rel="alternate" type="text/html" href="https://screamer.wiki/index.php?title=Square_Rooms&amp;diff=193703"/>
		<updated>2026-09-12T03:49:26Z</updated>

		<summary type="html">&lt;p&gt;Gabri ry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}{{Deleted}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|title = Square Rooms&lt;br /&gt;
|image = Square Room.png&lt;br /&gt;
|imagecaption = Main menu.&lt;br /&gt;
|maker = AlphaZone&lt;br /&gt;
|type = [[Flash]] game&lt;br /&gt;
|date = (Original) November 5, 2007&lt;br /&gt;
(Remake) August 21, 2008&lt;br /&gt;
|written in = ActionScript&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Square Rooms&#039;&#039;&#039; is a Japanese escape room Flash game made by AlphaZone. It has three bad endings, two normal endings, and one true ending. One of the bad endings contains a screamer. It later released a remake version that&#039;s vastly different and without any screamer. However, there was a sequel to it, Square Rooms II: The Blue Key. The game was teased after completing the true ending of the first game, where a hidden message asks the player if they really believe they escaped. After this scene, the player is shown a locked blue key, a shotgun with ammunition, and the title “Square Rooms II: The Blue Key.” But it is currently lost&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
[[File: SquareRooms1.png|thumb|left|210px|Game instruction original|game]]&lt;br /&gt;
[[File: SquareRoomsNR1.png|thumb|left|210px|Game intruction remake|game]]&lt;br /&gt;
&lt;br /&gt;
The game is played entirely with the mouse. The player moves around the rooms by clicking blue arrows located at the edges of the screen. Objects can be examined or collected by clicking on them.&lt;br /&gt;
&lt;br /&gt;
Collected items are automatically stored in the inventory on the right side of the screen. Unlike many other point-and-click games, items do not always have to be manually selected before being used. Carrying the correct item can automatically trigger an event when the player examines a specific location.&lt;br /&gt;
&lt;br /&gt;
The game consists of several connected rooms identified by the letters &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, and &#039;&#039;&#039;N&#039;&#039;&#039;. Another hidden room, &#039;&#039;&#039;X&#039;&#039;&#039;, can also be reached under certain circumstances.&lt;br /&gt;
&lt;br /&gt;
The rooms contain locked drawers, blood-written messages, photographs, hidden objects, codes, weapons, and other clues. Some clues only become understandable after the player has already reached one of the bad endings.&lt;br /&gt;
&lt;br /&gt;
A small &#039;&#039;&#039;H&#039;&#039;&#039; button can appear in the lower-right corner of the screen. Clicking it provides a hint intended to help the player solve the puzzles.&lt;br /&gt;
&lt;br /&gt;
The game contains multiple endings. Certain actions immediately result in a bad ending, while solving the puzzles correctly allows the player to progress toward the normal or true ending.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&amp;lt;u&amp;gt;NOTE&amp;lt;/u&amp;gt;: The following description contains spoilers!&lt;br /&gt;
{{SpoilerStart}}&lt;br /&gt;
&lt;br /&gt;
1. Click &amp;quot;START&amp;quot; after Flash is fully loaded&lt;br /&gt;
&lt;br /&gt;
2. Click on the red dot to turn on the light. Click the doorknob, and it says &amp;quot;unable to open&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. Click on the gun on the floor, and click the doorknob again to shoot the lock open&lt;br /&gt;
&lt;br /&gt;
4. Watch the intro or click &amp;quot;SKIP&amp;quot; on the bottom right corner&lt;br /&gt;
&lt;br /&gt;
5. Turn left two times, can see a door marked with red paint all over, which says &amp;quot;Don&#039;t open&amp;quot;, and &amp;quot;You need to know X, which is the password&amp;quot; on the left&lt;br /&gt;
&lt;br /&gt;
6. Turn right and enter room &amp;quot;W&amp;quot;, turn right, open the third drawer, get the password prompt &amp;quot;You&#039;ll die if you open the door that says don&#039;t open. X=π&amp;quot;&lt;br /&gt;
&lt;br /&gt;
7. Go back to the door with &amp;quot;Don&#039;t open&amp;quot;, click the pinpad, enter 3.14&lt;br /&gt;
&lt;br /&gt;
8. The door opens with nothing inside, but there is a clickable area in the middle&lt;br /&gt;
&lt;br /&gt;
9. Click on it and a small red dot will fly across a curve in front of the door, followed by the [[What&#039;s Wrong With This Picture?]] screamer image and a scream&lt;br /&gt;
&lt;br /&gt;
10. After the screamer, the game is still playable, and the opened door will have the screamer&#039;s face flashing inside&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Link ==&lt;br /&gt;
&amp;lt;u&amp;gt;NOTE&amp;lt;/u&amp;gt;: The following animation contains a [[screamer]]!&lt;br /&gt;
*web.archive.org/web/20220720121223/img1.yo4399.com/swf/91/b27d38435f1f9520d790.swf&lt;br /&gt;
&lt;br /&gt;
{{Comments}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:What&#039;s Wrong]]&lt;br /&gt;
[[Category:Japan]]&lt;/div&gt;</summary>
		<author><name>Gabri ry</name></author>
	</entry>
	<entry>
		<id>https://screamer.wiki/index.php?title=Square_Rooms&amp;diff=193701</id>
		<title>Square Rooms</title>
		<link rel="alternate" type="text/html" href="https://screamer.wiki/index.php?title=Square_Rooms&amp;diff=193701"/>
		<updated>2026-09-12T03:44:25Z</updated>

		<summary type="html">&lt;p&gt;Gabri ry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}{{Deleted}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|title = Square Rooms&lt;br /&gt;
|image = Square Room.png&lt;br /&gt;
|imagecaption = Main menu.&lt;br /&gt;
|maker = AlphaZone&lt;br /&gt;
|type = [[Flash]] game&lt;br /&gt;
|date = (Original) November 5, 2007&lt;br /&gt;
(Remake) August 21, 2008&lt;br /&gt;
|written in = ActionScript&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Square Rooms&#039;&#039;&#039; is a Japanese escape room Flash game made by AlphaZone. It has three bad endings, two normal endings, and one true ending. One of the bad endings contains a screamer. It later released a remake version that&#039;s vastly different and without any screamer. However, there was a sequel to it, Square Rooms II: The Blue Key. The game was teased after completing the true ending of the first game, where a hidden message asks the player if they really believe they escaped. After this scene, the player is shown a locked blue key, a shotgun with ammunition, and the title “Square Rooms II: The Blue Key.” But it is currently lost&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
[[File: SquareRooms1.png|left|210px|Game instruction original|game]]&lt;br /&gt;
[[File: SquareRoomsNR1.png|left|210px|Game intruction =nigtmare= remake|Game]]&lt;br /&gt;
&lt;br /&gt;
The game is played entirely with the mouse. The player moves around the rooms by clicking blue arrows located at the edges of the screen. Objects can be examined or collected by clicking on them.&lt;br /&gt;
&lt;br /&gt;
Collected items are automatically stored in the inventory on the right side of the screen. Unlike many other point-and-click games, items do not always have to be manually selected before being used. Carrying the correct item can automatically trigger an event when the player examines a specific location.&lt;br /&gt;
&lt;br /&gt;
The game consists of several connected rooms identified by the letters &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, and &#039;&#039;&#039;N&#039;&#039;&#039;. Another hidden room, &#039;&#039;&#039;X&#039;&#039;&#039;, can also be reached under certain circumstances.&lt;br /&gt;
&lt;br /&gt;
The rooms contain locked drawers, blood-written messages, photographs, hidden objects, codes, weapons, and other clues. Some clues only become understandable after the player has already reached one of the bad endings.&lt;br /&gt;
&lt;br /&gt;
A small &#039;&#039;&#039;H&#039;&#039;&#039; button can appear in the lower-right corner of the screen. Clicking it provides a hint intended to help the player solve the puzzles.&lt;br /&gt;
&lt;br /&gt;
The game contains multiple endings. Certain actions immediately result in a bad ending, while solving the puzzles correctly allows the player to progress toward the normal or true ending.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&amp;lt;u&amp;gt;NOTE&amp;lt;/u&amp;gt;: The following description contains spoilers!&lt;br /&gt;
{{SpoilerStart}}&lt;br /&gt;
&lt;br /&gt;
1. Click &amp;quot;START&amp;quot; after Flash is fully loaded&lt;br /&gt;
&lt;br /&gt;
2. Click on the red dot to turn on the light. Click the doorknob, and it says &amp;quot;unable to open&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. Click on the gun on the floor, and click the doorknob again to shoot the lock open&lt;br /&gt;
&lt;br /&gt;
4. Watch the intro or click &amp;quot;SKIP&amp;quot; on the bottom right corner&lt;br /&gt;
&lt;br /&gt;
5. Turn left two times, can see a door marked with red paint all over, which says &amp;quot;Don&#039;t open&amp;quot;, and &amp;quot;You need to know X, which is the password&amp;quot; on the left&lt;br /&gt;
&lt;br /&gt;
6. Turn right and enter room &amp;quot;W&amp;quot;, turn right, open the third drawer, get the password prompt &amp;quot;You&#039;ll die if you open the door that says don&#039;t open. X=π&amp;quot;&lt;br /&gt;
&lt;br /&gt;
7. Go back to the door with &amp;quot;Don&#039;t open&amp;quot;, click the pinpad, enter 3.14&lt;br /&gt;
&lt;br /&gt;
8. The door opens with nothing inside, but there is a clickable area in the middle&lt;br /&gt;
&lt;br /&gt;
9. Click on it and a small red dot will fly across a curve in front of the door, followed by the [[What&#039;s Wrong With This Picture?]] screamer image and a scream&lt;br /&gt;
&lt;br /&gt;
10. After the screamer, the game is still playable, and the opened door will have the screamer&#039;s face flashing inside&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Link ==&lt;br /&gt;
&amp;lt;u&amp;gt;NOTE&amp;lt;/u&amp;gt;: The following animation contains a [[screamer]]!&lt;br /&gt;
*web.archive.org/web/20220720121223/img1.yo4399.com/swf/91/b27d38435f1f9520d790.swf&lt;br /&gt;
&lt;br /&gt;
{{Comments}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:What&#039;s Wrong]]&lt;br /&gt;
[[Category:Japan]]&lt;/div&gt;</summary>
		<author><name>Gabri ry</name></author>
	</entry>
	<entry>
		<id>https://screamer.wiki/index.php?title=Square_Rooms&amp;diff=193699</id>
		<title>Square Rooms</title>
		<link rel="alternate" type="text/html" href="https://screamer.wiki/index.php?title=Square_Rooms&amp;diff=193699"/>
		<updated>2026-09-12T03:38:34Z</updated>

		<summary type="html">&lt;p&gt;Gabri ry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}{{Deleted}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|title = Square Rooms&lt;br /&gt;
|image = Square Room.png&lt;br /&gt;
|imagecaption = Main menu.&lt;br /&gt;
|maker = AlphaZone&lt;br /&gt;
|type = [[Flash]] game&lt;br /&gt;
|date = (Original) November 5, 2007&lt;br /&gt;
(Remake) August 21, 2008&lt;br /&gt;
|written in = ActionScript&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Square Rooms&#039;&#039;&#039; is a Japanese escape room Flash game made by AlphaZone. It has three bad endings, two normal endings, and one true ending. One of the bad endings contains a screamer. It later released a remake version that&#039;s vastly different and without any screamer. However, there was a sequel to it, Square Rooms II: The Blue Key. The game was teased after completing the true ending of the first game, where a hidden message asks the player if they really believe they escaped. After this scene, the player is shown a locked blue key, a shotgun with ammunition, and the title “Square Rooms II: The Blue Key.” But it is currently lost&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
[[File: SquareRooms1.png|left|210px|Game instructions How to play|game]]&lt;br /&gt;
&lt;br /&gt;
The game is played entirely with the mouse. The player moves around the rooms by clicking blue arrows located at the edges of the screen. Objects can be examined or collected by clicking on them.&lt;br /&gt;
&lt;br /&gt;
Collected items are automatically stored in the inventory on the right side of the screen. Unlike many other point-and-click games, items do not always have to be manually selected before being used. Carrying the correct item can automatically trigger an event when the player examines a specific location.&lt;br /&gt;
&lt;br /&gt;
The game consists of several connected rooms identified by the letters &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, and &#039;&#039;&#039;N&#039;&#039;&#039;. Another hidden room, &#039;&#039;&#039;X&#039;&#039;&#039;, can also be reached under certain circumstances.&lt;br /&gt;
&lt;br /&gt;
The rooms contain locked drawers, blood-written messages, photographs, hidden objects, codes, weapons, and other clues. Some clues only become understandable after the player has already reached one of the bad endings.&lt;br /&gt;
&lt;br /&gt;
A small &#039;&#039;&#039;H&#039;&#039;&#039; button can appear in the lower-right corner of the screen. Clicking it provides a hint intended to help the player solve the puzzles.&lt;br /&gt;
&lt;br /&gt;
The game contains multiple endings. Certain actions immediately result in a bad ending, while solving the puzzles correctly allows the player to progress toward the normal or true ending.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&amp;lt;u&amp;gt;NOTE&amp;lt;/u&amp;gt;: The following description contains spoilers!&lt;br /&gt;
{{SpoilerStart}}&lt;br /&gt;
&lt;br /&gt;
1. Click &amp;quot;START&amp;quot; after Flash is fully loaded&lt;br /&gt;
&lt;br /&gt;
2. Click on the red dot to turn on the light. Click the doorknob, and it says &amp;quot;unable to open&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. Click on the gun on the floor, and click the doorknob again to shoot the lock open&lt;br /&gt;
&lt;br /&gt;
4. Watch the intro or click &amp;quot;SKIP&amp;quot; on the bottom right corner&lt;br /&gt;
&lt;br /&gt;
5. Turn left two times, can see a door marked with red paint all over, which says &amp;quot;Don&#039;t open&amp;quot;, and &amp;quot;You need to know X, which is the password&amp;quot; on the left&lt;br /&gt;
&lt;br /&gt;
6. Turn right and enter room &amp;quot;W&amp;quot;, turn right, open the third drawer, get the password prompt &amp;quot;You&#039;ll die if you open the door that says don&#039;t open. X=π&amp;quot;&lt;br /&gt;
&lt;br /&gt;
7. Go back to the door with &amp;quot;Don&#039;t open&amp;quot;, click the pinpad, enter 3.14&lt;br /&gt;
&lt;br /&gt;
8. The door opens with nothing inside, but there is a clickable area in the middle&lt;br /&gt;
&lt;br /&gt;
9. Click on it and a small red dot will fly across a curve in front of the door, followed by the [[What&#039;s Wrong With This Picture?]] screamer image and a scream&lt;br /&gt;
&lt;br /&gt;
10. After the screamer, the game is still playable, and the opened door will have the screamer&#039;s face flashing inside&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Link ==&lt;br /&gt;
&amp;lt;u&amp;gt;NOTE&amp;lt;/u&amp;gt;: The following animation contains a [[screamer]]!&lt;br /&gt;
*web.archive.org/web/20220720121223/img1.yo4399.com/swf/91/b27d38435f1f9520d790.swf&lt;br /&gt;
&lt;br /&gt;
{{Comments}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:What&#039;s Wrong]]&lt;br /&gt;
[[Category:Japan]]&lt;/div&gt;</summary>
		<author><name>Gabri ry</name></author>
	</entry>
	<entry>
		<id>https://screamer.wiki/index.php?title=File:SquareRoomsNR1.png&amp;diff=193692</id>
		<title>File:SquareRoomsNR1.png</title>
		<link rel="alternate" type="text/html" href="https://screamer.wiki/index.php?title=File:SquareRoomsNR1.png&amp;diff=193692"/>
		<updated>2026-09-12T03:20:03Z</updated>

		<summary type="html">&lt;p&gt;Gabri ry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gabri ry</name></author>
	</entry>
	<entry>
		<id>https://screamer.wiki/index.php?title=File:SquareRooms1.png&amp;diff=193691</id>
		<title>File:SquareRooms1.png</title>
		<link rel="alternate" type="text/html" href="https://screamer.wiki/index.php?title=File:SquareRooms1.png&amp;diff=193691"/>
		<updated>2026-09-12T03:14:27Z</updated>

		<summary type="html">&lt;p&gt;Gabri ry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gabri ry</name></author>
	</entry>
	<entry>
		<id>https://screamer.wiki/index.php?title=Square_Rooms&amp;diff=193690</id>
		<title>Square Rooms</title>
		<link rel="alternate" type="text/html" href="https://screamer.wiki/index.php?title=Square_Rooms&amp;diff=193690"/>
		<updated>2026-09-12T02:53:37Z</updated>

		<summary type="html">&lt;p&gt;Gabri ry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}{{Deleted}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|title = Square Rooms&lt;br /&gt;
|image = Square Room.png&lt;br /&gt;
|imagecaption = Main menu.&lt;br /&gt;
|maker = AlphaZone&lt;br /&gt;
|type = [[Flash]] game&lt;br /&gt;
|date = (Original) November 5, 2007&lt;br /&gt;
(Remake) August 21, 2008&lt;br /&gt;
|written in = ActionScript&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Square Rooms&#039;&#039;&#039; is a Japanese escape room Flash game made by AlphaZone. It has three bad endings, two normal endings, and one true ending. One of the bad endings contains a screamer. It later released a remake version that&#039;s vastly different and without any screamer. However, there was a sequel to it, Square Rooms II: The Blue Key. The game was teased after completing the true ending of the first game, where a hidden message asks the player if they really believe they escaped. After this scene, the player is shown a locked blue key, a shotgun with ammunition, and the title “Square Rooms II: The Blue Key.” But it is currently lost&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The game is played entirely with the mouse. The player moves around the rooms by clicking blue arrows located at the edges of the screen. Objects can be examined or collected by clicking on them.&lt;br /&gt;
&lt;br /&gt;
Collected items are automatically stored in the inventory on the right side of the screen. Unlike many other point-and-click games, items do not always have to be manually selected before being used. Carrying the correct item can automatically trigger an event when the player examines a specific location.&lt;br /&gt;
&lt;br /&gt;
The game consists of several connected rooms identified by the letters &#039;&#039;&#039;S&#039;&#039;&#039;, &#039;&#039;&#039;W&#039;&#039;&#039;, &#039;&#039;&#039;E&#039;&#039;&#039;, and &#039;&#039;&#039;N&#039;&#039;&#039;. Another hidden room, &#039;&#039;&#039;X&#039;&#039;&#039;, can also be reached under certain circumstances.&lt;br /&gt;
&lt;br /&gt;
The rooms contain locked drawers, blood-written messages, photographs, hidden objects, codes, weapons, and other clues. Some clues only become understandable after the player has already reached one of the bad endings.&lt;br /&gt;
&lt;br /&gt;
A small &#039;&#039;&#039;H&#039;&#039;&#039; button can appear in the lower-right corner of the screen. Clicking it provides a hint intended to help the player solve the puzzles.&lt;br /&gt;
&lt;br /&gt;
The game contains multiple endings. Certain actions immediately result in a bad ending, while solving the puzzles correctly allows the player to progress toward the normal or true ending.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&amp;lt;u&amp;gt;NOTE&amp;lt;/u&amp;gt;: The following description contains spoilers!&lt;br /&gt;
{{SpoilerStart}}&lt;br /&gt;
&lt;br /&gt;
1. Click &amp;quot;START&amp;quot; after Flash is fully loaded&lt;br /&gt;
&lt;br /&gt;
2. Click on the red dot to turn on the light. Click the doorknob, and it says &amp;quot;unable to open&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. Click on the gun on the floor, and click the doorknob again to shoot the lock open&lt;br /&gt;
&lt;br /&gt;
4. Watch the intro or click &amp;quot;SKIP&amp;quot; on the bottom right corner&lt;br /&gt;
&lt;br /&gt;
5. Turn left two times, can see a door marked with red paint all over, which says &amp;quot;Don&#039;t open&amp;quot;, and &amp;quot;You need to know X, which is the password&amp;quot; on the left&lt;br /&gt;
&lt;br /&gt;
6. Turn right and enter room &amp;quot;W&amp;quot;, turn right, open the third drawer, get the password prompt &amp;quot;You&#039;ll die if you open the door that says don&#039;t open. X=π&amp;quot;&lt;br /&gt;
&lt;br /&gt;
7. Go back to the door with &amp;quot;Don&#039;t open&amp;quot;, click the pinpad, enter 3.14&lt;br /&gt;
&lt;br /&gt;
8. The door opens with nothing inside, but there is a clickable area in the middle&lt;br /&gt;
&lt;br /&gt;
9. Click on it and a small red dot will fly across a curve in front of the door, followed by the [[What&#039;s Wrong With This Picture?]] screamer image and a scream&lt;br /&gt;
&lt;br /&gt;
10. After the screamer, the game is still playable, and the opened door will have the screamer&#039;s face flashing inside&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Link ==&lt;br /&gt;
&amp;lt;u&amp;gt;NOTE&amp;lt;/u&amp;gt;: The following animation contains a [[screamer]]!&lt;br /&gt;
*web.archive.org/web/20220720121223/img1.yo4399.com/swf/91/b27d38435f1f9520d790.swf&lt;br /&gt;
&lt;br /&gt;
{{Comments}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:What&#039;s Wrong]]&lt;br /&gt;
[[Category:Japan]]&lt;/div&gt;</summary>
		<author><name>Gabri ry</name></author>
	</entry>
	<entry>
		<id>https://screamer.wiki/index.php?title=Square_Rooms&amp;diff=193320</id>
		<title>Square Rooms</title>
		<link rel="alternate" type="text/html" href="https://screamer.wiki/index.php?title=Square_Rooms&amp;diff=193320"/>
		<updated>2026-09-06T01:18:27Z</updated>

		<summary type="html">&lt;p&gt;Gabri ry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}{{Deleted}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|title = Square Rooms&lt;br /&gt;
|image = Square Room.png&lt;br /&gt;
|imagecaption = Main menu.&lt;br /&gt;
|maker = AlphaZone&lt;br /&gt;
|type = [[Flash]] game&lt;br /&gt;
|date = (Original) November 5, 2007&lt;br /&gt;
(Remake) August 21, 2008&lt;br /&gt;
|written in = ActionScript&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Square Rooms&#039;&#039;&#039; is a Japanese escape room Flash game made by AlphaZone. It has three bad endings, two normal endings, and one true ending. One of the bad endings contains a screamer. It later released a remake version that&#039;s vastly different and without any screamer. However, there was a sequel to it, Square Rooms II: The Blue Key. The game was teased after completing the true ending of the first game, where a hidden message asks the player if they really believe they escaped. After this scene, the player is shown a locked blue key, a shotgun with ammunition, and the title “Square Rooms II: The Blue Key.” But it is currently lost&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&amp;lt;u&amp;gt;NOTE&amp;lt;/u&amp;gt;: The following description contains spoilers!&lt;br /&gt;
{{SpoilerStart}}&lt;br /&gt;
&lt;br /&gt;
1. Click &amp;quot;START&amp;quot; after Flash is fully loaded&lt;br /&gt;
&lt;br /&gt;
2. Click on the red dot to turn on the light. Click the doorknob, and it says &amp;quot;unable to open&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. Click on the gun on the floor, and click the doorknob again to shoot the lock open&lt;br /&gt;
&lt;br /&gt;
4. Watch the intro or click &amp;quot;SKIP&amp;quot; on the bottom right corner&lt;br /&gt;
&lt;br /&gt;
5. Turn left two times, can see a door marked with red paint all over, which says &amp;quot;Don&#039;t open&amp;quot;, and &amp;quot;You need to know X, which is the password&amp;quot; on the left&lt;br /&gt;
&lt;br /&gt;
6. Turn right and enter room &amp;quot;W&amp;quot;, turn right, open the third drawer, get the password prompt &amp;quot;You&#039;ll die if you open the door that says don&#039;t open. X=π&amp;quot;&lt;br /&gt;
&lt;br /&gt;
7. Go back to the door with &amp;quot;Don&#039;t open&amp;quot;, click the pinpad, enter 3.14&lt;br /&gt;
&lt;br /&gt;
8. The door opens with nothing inside, but there is a clickable area in the middle&lt;br /&gt;
&lt;br /&gt;
9. Click on it and a small red dot will fly across a curve in front of the door, followed by the [[What&#039;s Wrong With This Picture?]] screamer image and a scream&lt;br /&gt;
&lt;br /&gt;
10. After the screamer, the game is still playable, and the opened door will have the screamer&#039;s face flashing inside&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Link ==&lt;br /&gt;
&amp;lt;u&amp;gt;NOTE&amp;lt;/u&amp;gt;: The following animation contains a [[screamer]]!&lt;br /&gt;
*web.archive.org/web/20220720121223/img1.yo4399.com/swf/91/b27d38435f1f9520d790.swf&lt;br /&gt;
&lt;br /&gt;
{{Comments}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:What&#039;s Wrong]]&lt;br /&gt;
[[Category:Japan]]&lt;/div&gt;</summary>
		<author><name>Gabri ry</name></author>
	</entry>
</feed>