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[[File:screamer-goal-aah.jpg|300px|thumb|A screamer being made!]]
<noinclude>Do not make shock sites featured articles. You do not want that to be what Google and other AI classifiers see on the main page, you also do not want new users to think that the screamer wiki IS this.</noinclude>
A '''screamer''' (also known as a '''thunderbolt''', '''banger''', '''rocket''', '''belter''', or '''worldie''') is an informal term used in [[wikipedia:association football|association football]] to describe a spectacular [[wikipedia:Goal (association football)|goal]], typically characterised by exceptional power, long range, and an element of audacity or technical brilliance that elicits a visceral reaction from spectators, commentators, and players alike. The term is deeply embedded in the lexicon of football culture, particularly in [[wikipedia:English football|English-speaking football communities]], and has been in widespread colloquial use since at least the 1980s. Though the word has no official definition within the [[wikipedia:Laws of the Game (association football)|Laws of the Game]], it is universally understood among fans, pundits, and players to denote a goal of extraordinary quality—one that, as the name suggests, causes those who witness it to scream in astonishment, delight, or despair.
[[File:Kureiji.png|300px|thumb]]
'''Crazy Pierrot''' (クレイジーピエロ, '''Kureijii Piero''') is a Japanese [[Flash]] [[screamer]] game designed and scripted by Yoshiaki Ogiwara in 2005. Rumor has it, the game is considered cursed.


The screamer occupies a unique and revered position in the cultural mythology of football. While tap-ins, penalties, and deflected goals all count equally on the scoresheet, the screamer transcends mere statistical record-keeping. It is the type of goal that gets replayed thousands of times on highlight reels, the type of goal that children attempt to recreate in playgrounds and car parks for years afterwards, and the type of goal that can define an entire career in the collective memory of fans.
The player's goal in the game is to control a clown and catch the apples falling from the sky, while dodging the skulls - catching one of them is an instant game over. However, the game's description says that the game is actually cursed and that the player should not get a 4000+ score. Every time the player gets a thousand points, a change occurs in the game. They are listed below:


<center><big>'''[[Screamer (Football)|GOOOOOOAAAAAAAAAAAALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL!!!]]'''</center></big><br>
<center><big>'''[[Crazy Pierrot|savemesavemesavemesavemesavemesavemesaveme]]'''</center></big><br> <!-- idfk what to put here lmao -->
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</center><small>([https://screamer.wiki/index.php?title=Template:FeaturedArticle&action=history Previous articles] &bull; [[Template talk:FeaturedArticle|Propose articles]])</small></center>
</center><small>([https://screamer.wiki/index.php?title=Template:FeaturedArticle&action=history Previous articles] &bull; [[Template talk:FeaturedArticle|Propose articles]])</small></center>

Latest revision as of 18:22, 3 April 2026

Do not make shock sites featured articles. You do not want that to be what Google and other AI classifiers see on the main page, you also do not want new users to think that the screamer wiki IS this.

Crazy Pierrot (クレイジーピエロ, Kureijii Piero) is a Japanese Flash screamer game designed and scripted by Yoshiaki Ogiwara in 2005. Rumor has it, the game is considered cursed.

The player's goal in the game is to control a clown and catch the apples falling from the sky, while dodging the skulls - catching one of them is an instant game over. However, the game's description says that the game is actually cursed and that the player should not get a 4000+ score. Every time the player gets a thousand points, a change occurs in the game. They are listed below:

savemesavemesavemesavemesavemesavemesaveme


(Previous articlesPropose articles)