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'''Mario3.exe''' is a [[creepypasta]] game made by lalalupsi in 2014 based off of [[wikipedia:Super Mario Bros. 3|Super Mario Bros. 3]]. The game was entirely taken down from Gamejolt on a unknown date.
'''Mario3.exe''' (styled '''3.exe''') was a [[creepypasta]]-style [[game]] developed by Lalalupsi and released on GameJolt in 2014, modded from [[wikipedia:Super Mario Bros. 3|Super Mario Bros. 3]]. Notable less for its gore imagery than for triggering Nintendo copyright claims (mirroring the legal circumstances of what happened to that [[I HATE YOU.EXE]]).


The game starts off being extremely corrupted with most of the dialogs unreadable. On the map, there is another version of Mario on the map screen that is moving in random directions. The first level starts off with black fog. If a Koopa is killed, a image of a roadkill turtle suddenly appears with the same scream from [[The Maze]]. If a Goomba is killed, it shows a image of a woman with her head split open.
The game starts as a severely glitched experience with illegible text, presenting a map screen where a cloned Mario avatar drifts unpredictably across the interface.


If you jump over of the obstacles in the second level, [[Pazuzu]] suddenly jumpscares the player with the same scream. In the third level, the background is completely corrupted. The same version of Mario is on the map floating chasing the player. However, if the player gets close, [[Pazuzu]] jumpscares the player again and damages the player.
The first level opens with thick black fog. Defeating a Koopa triggers an abrupt jump-scare: a roadkill turtle image paired with [[The Maze]]'s scream. Goomba kills produce two possible outcomes: A graphic image of a woman with a split-open skull from an apparent accident or two person holding a skinned eagle corpse. Both outcomes uses the same scream from [[The Maze]].


After the third level, it shows a straight path. However, after a few seconds, [[Pazuzu]] jumpscares the player again with the same versions of Mario floating. However, right as the player enters the final level, the same version of Mario comes, showing an extremely graphic picture of a corpse with their head completely split open with blood on the floor with [[Pazuzu]] immediately following afterwards ending the game.
The corrupted second level features an impaled Luigi near lava platforms where crossing triggers a chance of [[Pazuzu]] jumpscare using [[The Maze]]'s scream, temporarily halting progress; the third level introduces a red Mario sprite that slows players while requiring avoidance of jumpscare-triggering mushrooms, culminating in an inverted flagpole exit that returns players to a map screen with hidden progression mechanics tied to the upside-down pole's later significance from there on.
 
The post-level selection screen becomes permanently locked after three levels, featuring the red sprite that now actively hunts the player with inverted controls requiring counterintuitive inputs, where any collision triggers a jumpscare (split-face accident imagery + Pazuzu apparition) followed by an unresponsive red static screen that persists until forced shutdown.
==Link==
==Link==
<font color=yellow><u>NOTE</u>: The following game contains [[Screamer|screamers]] with extremely [[graphic content]]!</font>
<font color=yellow><u>NOTE</u>: The following game contains [[Screamer|screamers]] with extremely [[graphic content]]!</font>

Revision as of 12:11, 19 February 2025

Content Warning!
The following work contains content and material that some may find shocking. Reader discretion is advised.

This page is about a screamer or shock site, whose original copy has been deleted.
This screamer's original copy is deleted, but the article links to an archive on the Wayback Machine or another saved copy.

Mario3.exe (styled 3.exe) was a creepypasta-style game developed by Lalalupsi and released on GameJolt in 2014, modded from Super Mario Bros. 3. Notable less for its gore imagery than for triggering Nintendo copyright claims (mirroring the legal circumstances of what happened to that I HATE YOU.EXE).

The game starts as a severely glitched experience with illegible text, presenting a map screen where a cloned Mario avatar drifts unpredictably across the interface.

The first level opens with thick black fog. Defeating a Koopa triggers an abrupt jump-scare: a roadkill turtle image paired with The Maze's scream. Goomba kills produce two possible outcomes: A graphic image of a woman with a split-open skull from an apparent accident or two person holding a skinned eagle corpse. Both outcomes uses the same scream from The Maze.

The corrupted second level features an impaled Luigi near lava platforms where crossing triggers a chance of Pazuzu jumpscare using The Maze's scream, temporarily halting progress; the third level introduces a red Mario sprite that slows players while requiring avoidance of jumpscare-triggering mushrooms, culminating in an inverted flagpole exit that returns players to a map screen with hidden progression mechanics tied to the upside-down pole's later significance from there on.

The post-level selection screen becomes permanently locked after three levels, featuring the red sprite that now actively hunts the player with inverted controls requiring counterintuitive inputs, where any collision triggers a jumpscare (split-face accident imagery + Pazuzu apparition) followed by an unresponsive red static screen that persists until forced shutdown.

Link

NOTE: The following game contains screamers with extremely graphic content!

  • archive.org/details/mario-3
  • archive.org/details/mario_202403
  • Showcase video: youtube.com/watch?v=pkNEOx13SdM


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