Emails are down for the screamer forums. However, if you don't appear to be an offsite raider or brigader, your account has been approved.

Mario3.exe: Difference between revisions

From Screamer Wiki
Jump to navigation Jump to search
more info to add and describe on
all images described also
Line 13: Line 13:
The game starts as a severely glitched experience with illegible text, presenting a map screen where a cloned Mario avatar drifts unpredictably across the interface.
The game starts as a severely glitched experience with illegible text, presenting a map screen where a cloned Mario avatar drifts unpredictably across the interface.


The first level opens with thick black fog. Defeating a Koopa triggers an abrupt jump-scare: a roadkill turtle image paired with [[The Maze]]'s scream. Goomba kills produce two possible outcomes: A graphic image of a woman with a split-open skull from an apparent accident or two person holding a skinned eagle corpse. Both outcomes uses the same scream from [[The Maze]].
The first level opens with thick black fog. Defeating a Koopa triggers an abrupt jump-scare: a roadkill turtle image paired with [[The Maze]]'s scream. Goomba kills produce one of five images involving accidents and animal cruelty. All outcomes uses the same scream from [[The Maze]]:
 
*Internal organs being removed from a flayed bird.
*A decapitated turtle head possibly from a roadkill or an animal slaughter.
*A crushed baby head split-open
*A crushed and malformed head from a blunt force trauma accident.
*A woman with her left side of the face severely injured.


The corrupted second level features an impaled Luigi near lava platforms where crossing triggers a chance of [[Pazuzu]] jumpscare using [[The Maze]]'s scream, temporarily halting progress; the third level introduces a red Mario sprite that slows players while requiring avoidance of jumpscare-triggering mushrooms, culminating in an inverted flagpole exit that returns players to a map screen with hidden progression mechanics tied to the upside-down pole's later significance from there on.
The corrupted second level features an impaled Luigi near lava platforms where crossing triggers a chance of [[Pazuzu]] jumpscare using [[The Maze]]'s scream, temporarily halting progress; the third level introduces a red Mario sprite that slows players while requiring avoidance of jumpscare-triggering mushrooms, culminating in an inverted flagpole exit that returns players to a map screen with hidden progression mechanics tied to the upside-down pole's later significance from there on.


The post-level selection screen becomes permanently locked after three levels, featuring the red sprite that now actively hunts the player with inverted controls requiring counterintuitive inputs, where any collision triggers a jumpscare (split-face accident imagery + Pazuzu apparition) followed by an unresponsive red static screen that persists until forced shutdown.
The post-level selection screen becomes permanently locked after three levels, featuring the red sprite that now actively hunts the player with inverted controls requiring counterintuitive inputs, where any collision triggers a jumpscare (split-face accident imagery + Pazuzu apparition) followed by an unresponsive red static screen that persists until forced shutdown.
==Link==
 
==Links==
<font color=yellow><u>NOTE</u>: The following game contains [[Screamer|screamers]] with extremely [[graphic content]]!</font>
<font color=yellow><u>NOTE</u>: The following game contains [[Screamer|screamers]] with extremely [[graphic content]]!</font>
* archive.org/details/mario-3
* archive.org/details/mario-3
* archive.org/details/mario_202403
* archive.org/details/mario_202403
* '''Showcase video''': youtube.com/watch?v=pkNEOx13SdM
* '''Showcase video''': youtube.com/watch?v=pkNEOx13SdM
* '''All images''': archive.org/details/mario3exe-gore-images/image%200.png
{{Gamejolt}}
{{Gamejolt}}
{{Comments}}
{{Comments}}

Revision as of 12:19, 19 February 2025

Content Warning!
The following work contains content and material that some may find shocking. Reader discretion is advised.

This page is about a screamer or shock site, whose original copy has been deleted.
This screamer's original copy is deleted, but the article links to an archive on the Wayback Machine or another saved copy.

Mario3.exe (styled 3.exe) was a creepypasta-style game developed by Lalalupsi and released on GameJolt in 2014, modded from Super Mario Bros. 3. Notable less for its gore imagery than for triggering Nintendo copyright claims (mirroring the legal circumstances of what happened to that I HATE YOU.EXE).

The game starts as a severely glitched experience with illegible text, presenting a map screen where a cloned Mario avatar drifts unpredictably across the interface.

The first level opens with thick black fog. Defeating a Koopa triggers an abrupt jump-scare: a roadkill turtle image paired with The Maze's scream. Goomba kills produce one of five images involving accidents and animal cruelty. All outcomes uses the same scream from The Maze:

  • Internal organs being removed from a flayed bird.
  • A decapitated turtle head possibly from a roadkill or an animal slaughter.
  • A crushed baby head split-open
  • A crushed and malformed head from a blunt force trauma accident.
  • A woman with her left side of the face severely injured.

The corrupted second level features an impaled Luigi near lava platforms where crossing triggers a chance of Pazuzu jumpscare using The Maze's scream, temporarily halting progress; the third level introduces a red Mario sprite that slows players while requiring avoidance of jumpscare-triggering mushrooms, culminating in an inverted flagpole exit that returns players to a map screen with hidden progression mechanics tied to the upside-down pole's later significance from there on.

The post-level selection screen becomes permanently locked after three levels, featuring the red sprite that now actively hunts the player with inverted controls requiring counterintuitive inputs, where any collision triggers a jumpscare (split-face accident imagery + Pazuzu apparition) followed by an unresponsive red static screen that persists until forced shutdown.

Links

NOTE: The following game contains screamers with extremely graphic content!

  • archive.org/details/mario-3
  • archive.org/details/mario_202403
  • Showcase video: youtube.com/watch?v=pkNEOx13SdM
  • All images: archive.org/details/mario3exe-gore-images/image%200.png


Comments

Comments

Loading comments...